energy lab

Level was asked to design a series of touchscreen interactives centered around the theme of energy production and consumption for a traveling exhibit for middle school students. Funded by the National Guard, the exhibit was designed to fit within a tractor-trailer, allowing it to travel to different schools around the country.

The exhibit makes use of this age group's connection to screen-based games to engage them in issues of how we treat our environment and it's impact on our future. Each interactive gives the student a "running score"  which travels with them throughout each experience, and is tallied in real time on a master score board.

We developed a visual language that speaks to the target audience, and unifies the interactives that focus on themes of water, wind, air, and fire. Visitors rotate through each section of the exhibit to participate in interactive tasks that educate students about how energy is consumed and delivered.

 

Water interactive

concept, interactive design (UI/UX), interactive development managment

In the Water exhibit, participants choose a location from a world map, and that area's particular conditions (such as weather, wind conditions, etc.?) become the environment in which the game takes place. The interactive demonstrates the object of the game. 

Participants stand on a small "teeter-totter-like" platform and create energy by creating waves. The larger or more frequent the waves that are generated, the greater amount of power that is produced.

 

fire interactive

concept, interactive design (UI/UX), interactive development managment

When at the Fire section, participants use a vertical screen with handles to direct solar panels and create energy. Visual feedback of their progress is represented by powering a car to travel across the screen over the course of the game's duration. Different location''s in which the solar panels are located is also part of the game play.

 

WIND interactive

concept, interactive design (UI/UX), interactive development management

As with all of the interactives, each student gains a number of points the are accumulated on their journey through the exhibit. This interactive is based on their understanding of wind speed and topography. In the Wind experience, participants learn about different types of wind turbines, and place them in a landscape to generate power on a large interactive touchscreen table.

 

earth interactive

concept, interactive design (UI/UX), interactive development management

At Earth, participants learn about different types of energy production that involves digging or drilling into the earth. Their goal: to power the factory with clean energy that does less damage to our environment.